State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Basketball Games Performance in South America Q1 2022

In Q1 2022, the top 5 basketball games in South America saw varying trends in downloads, revenue, and active users. Here's a closer look at their performance on a unified platform.

Top 5 Basketball Games Performance in South America Q1 2022

In Q1 2022, the top 5 basketball games in South America displayed diverse performance trends across downloads, revenue, and active users. Here's an in-depth look at their metrics, based on data from Sensor Tower.

NBA LIVE Mobile Basketball from Electronic Arts experienced fluctuations in its weekly revenue, peaking at around $3.6K in late January. Weekly downloads remained relatively stable, averaging in the mid-50Ks, with a notable high of 61.5K in the week of January 24. Active users saw a minor decline from 385K at the start of the quarter to approximately 372K by the end of March.

NBA 2K Mobile Basketball Game by 2K showed a steady revenue stream, with weekly earnings hovering between $1.7K and $2.4K. Downloads saw a decline from 26.7K in late January to 18.4K by the end of March. Active users also decreased from 48.8K at the beginning of the quarter to around 36.9K in the last week of March.

Idle Five - Basketball Manager from Gaminho had variable revenue, reaching its highest at $1.3K in late December but dropping to $475 by the end of the quarter. Downloads peaked at 19.9K in mid-February, then fell to 4.9K by the end of March. Active users followed a similar trend, starting at 34.6K and ending at 22.7K.

SLAM DUNK from TV Animation by Program Twenty Three saw modest revenue, with a high of $1.8K in late January. Weekly downloads remained low, averaging around 500, with a slight peak of 630 in late January. Active users were stable, fluctuating slightly around the 900-1,000 mark throughout the quarter.

Basketball Stars™: Multiplayer from Miniclip.com showed an increase in revenue, peaking at $1.6K in the final week of March. Downloads started strong at 54.3K in late December but saw a decline to 26.7K by the end of the quarter. Active users also dropped from 179K at the start of the quarter to about 127K by the end of March.

These insights illustrate the dynamic nature of the mobile basketball game market in South America. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022